If we take a Visual object in WPF ,the rendering takes place as follows
- Render all children.
- Process OpacityMask.
- Process Opacity
- BitmapEffect
- Clip geometry
- GuidelineSet
- Transforms
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Abt me :Now a mad rider on the WPF road
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According to this we could load different Resources(which contain styles & templates) in order to maintain same performance in different machines.